How can I get a blueprint child component's world location?

I can get world location of a child component, you should be able to see it, node is called GetWorldLocation (target is scene component).

Yeah you should get 4.6, the bugs are done in it.

I’m passing these sub-components though to a number of classes, and I need their world location. Unfortunately you can only get their relative location.

Is there a way to grab the world loc from from?

or the parent object so you can add them together? Or just some way of doing it so I don’t have to pass in the parent object as well which would be incredibly messy in my case.

it seems strange you can’t just get the object’s world location.

There IS actually a node ‘Get World Location’ (and Get World Transform). Context sensitive lists are a bit buggered in 4.5 it seems. You have to turn off context sensitive to get it, but it does work.

‘Get World Location’ → can I get this in c++ too?

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