I need to get the normal vector of the wall when I come in contact with it. The only way I’ve figured out how to do that is to use a Hit event. The only way I’ve found to make the hit events work is to “simulate physics” and make the two “block” each other.
I also need the bullet to go through the wall, not colliding with it, yet giving me the normal vector of the wall as if it did collide with it.
How do I do this?
Any help would be appreciated.