How can I fix this?

Hello I have the problem that I can not pack my project. I have already fixed many things but still the error remains present although I have actually fixed the error. I despair slowly therefore I ask now also times here for help.

I thank everyone who helps me.

Output Log :

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.807407
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GLTFImporter
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin DatabaseSupport
LogPluginManager: Mounting plugin SQLiteCore
LogPluginManager: Mounting plugin SQLiteSupport
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin MegascansPlugin
LogPluginManager: Mounting plugin AutoSettings
LogPluginManager: Mounting plugin VRayForUnreal
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-9631420
LogInit: Engine Version: 4.23.1-9631420+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 7 3700X 8-Core Processor , GPU: Radeon RX 580 Series
LogInit: Compiled (64-bit): Oct 18 2019 02:07:44
LogInit: Compiled with Visual C++: 19.16.27030.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: G:/UE_4.23/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.ReflectionCaptureResolution:1024]]
LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Setting CVar [[r.TextureStreaming:1]]
LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Setting CVar [[r.RayTracing:1]]
LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]]
LogConfig: Setting CVar [[r.VirtualTextures:1]]
LogConfig: Setting CVar [[r.VT.TileSize:128]]
LogConfig: Setting CVar [[r.MobileMSAA:8]]
LogConfig: Setting CVar [[r.ForwardShading:0]]
LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[net.MaxRepArraySize:2048]]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 32 GB [34281852928 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:6]]
LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
LogConfig: Setting CVar [[r.LensFlareQuality:3]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:8000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:4]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-M1DACSS
LogInit: User: irisn
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 108.34 MB used, 108.34 MB peak
LogMemory: Process Virtual Memory: 101.61 MB used, 101.61 MB peak
LogMemory: Physical Memory: 8056.29 MB used, 24637.43 MB free, 32693.72 MB total
LogMemory: Virtual Memory: 4708.81 MB used, 134213016.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Using OS detected language (de-DE).
LogInit: Using OS detected locale (de-DE).
LogTextLocalizationManager: No specific localization for ‘de-DE’ exists, so the ‘de’ localization will be used.
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/de/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/de/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/de/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/de/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/de/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/de/Engine.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/DirectX/x64).
LogHMD: Failed to initialize OpenVR with code 110
LogD3D12RHI: Found D3D12 adapter 0: Radeon RX 580 Series (Max supported Feature Level 12_0)
LogD3D12RHI: Adapter has 8171MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s]
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s]
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogD3D12RHI: Emitting draw events for PIX profiling.
LogD3D12RHI: The system supports ID3D12Device1.
LogD3D12RHI: The system supports ID3D12Device2.
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogD3D12RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Radeon RX 580 Series’ (P:1 D:1)
LogWindows: 1. ‘Radeon RX 580 Series’ (P:0 D:1)
LogWindows: 2. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 3. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 4. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 5. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 6. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:7
LogD3D12RHI: Adapter Name: Radeon RX 580 Series
LogD3D12RHI: Driver Version: Adrenalin 2020 21.10.2 (internal:30.0.13025.5005, unified:30.0.13025.5005)
LogD3D12RHI: Driver Date: 10-5-2021
LogRHI: Texture pool is 4664 MB (70% of 6663 MB)
LogD3D12RHI: Async texture creation enabled
LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Intermediate/Shaders/WorkingDirectory/15292/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/irisn/AppData/Local/Temp/UnrealShaderWorkingDir/7C6A012A44EB8453B3BBDF9586226727/’.
LogXGEController: Cleaning working directory: C:/Users/irisn/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.01s 1MB C:/Users/irisn/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/irisn/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/irisn/Documents/Unreal Projects/FateChapter2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/irisn/Documents/Unreal Projects/FateChapter2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/irisn/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
LogLinker: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_InsideAttenuation.uasset” is unversioned and we cannot safely load unversioned files in the editor.
LogLinker: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_Outside.uasset” is unversioned and we cannot safely load unversioned files in the editor.
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: FateChapter2 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 4249294577)
LogPackageLocalizationCache: Processed 16 localized package path(s) for 1 prioritized culture(s) in 0.059579 seconds
LogUObjectArray: 43445 objects as part of root set at end of initial load.
LogUObjectAllocator: 7548872 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogPython: Using Python 2.7.14
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogAutoSettings: AutoSettings module starting up
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
VRayLog: V-Ray for Unreal Runtime Module Build Number: 4169 Build Hash: 6d6884aff59086fa6b5faee7ebe7263f7e1a3ede
VRayLog: vrayunreal_core successfully loaded from G:/UE_4.23/Engine/Plugins/VRayForUnreal/Source/ThirdParty/VRay_unreal_core/vrayunreal_core.dll
VRayLog: V-Ray|Unreal core shared library - revision 8fb4ca41 from Jun 23 2020, 16:31:42
VRayLog: VRaySDKLibrary successfully loaded from G:/UE_4.23/Engine/Plugins/VRayForUnreal/Source/ThirdParty/VRay_unreal_appsdk/bin/VRaySDKLibrary.dll
VRayLog: 4.30.02 2c4c3758 [dev] Jun 19 2020 11:45:56
VRayLog: Warning: No Cuda device seems enabled - CUDA C++/CPU device will be forced enabled.
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Lautsprecher (Logitech G430 Gaming Headset)’ : 6 channels at 48 kHz using 16 bits per sample (channel mask 0x3f)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 2. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.07s 93MB C:/Users/irisn/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={BC661CA1-4A7A-708A-60E5-40A0BBC75C83}
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/’ took 0.64s
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
LogConfig: Setting CVar [[r.LensFlareQuality:3]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogAutoSettings: Applied 8 settings from config
VRayLog: V-Ray for Unreal Editor Module Build Number: 4169 Build Hash: 6d6884aff59086fa6b5faee7ebe7263f7e1a3ede
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/Subway/Maps/Level10.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms
LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
LogLinker: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/HorrorEngine/Blueprints/Core/Inspectable.uasset’ failed to load ‘/Game/HorrorEngine/Textures/HUD/YouDied’: Can’t find file.
LogLinker: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/HorrorEngine/Blueprints/Core/Inspectable.uasset’ failed to load ‘/Game/HorrorEngine/Textures/HUD/YouDied’: Can’t find file.
LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
LogBlueprint: Warning: [Compiler HorrorEngine] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
LogBlueprint: Warning: [Compiler Commode_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
LogAIModule: Creating AISystem for world Level10
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
LogActorComponent: UnregisterComponent: (/Game/Subway/Maps/Level10.Level10:PersistentLevel.Tv_2.TRASH_AudioComponent_5) Not registered. Aborting.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 6.21ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 3,099ms to complete.
LogFileHelpers: Loading map ‘Level10’ took 20.025
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.001786 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/Developers/irisn/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/Collections/’ took 0.00s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0212 seconds. Added 2977 classes and 713 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.013607 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.007193 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.007352 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.016415 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogRenderer: Reallocating scene render targets to support 1168x664 Format 10 NumSamples 1 (Frame:1).
LogSlate: Took 0.015206 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 109.35 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 8000 MB
LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetRegistry: Asset discovery search completed in 77.7111 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000006 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000181 seconds (updated 0 objects)
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/irisn/Documents/Unreal Projects/FateChapter2/FateChapter2.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/irisn/Documents/Unreal Projects/FateChapter2/FateChapter2.uproject” -cook -stage -archive -archivedirectory=“C:/Users/irisn
/Desktop/Fate chapter 2” -package -clientconfig=Shipping -ue4exe=G:\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe -clean -pak -prereqs -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: G:\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe FateChapter2 Win64 Shipping -Project=“C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject” -Clean -NoHotReload “C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject” -NoUBTMakefiles -remoteini=“C:\Users\irisn
\Documents\Unreal Projects\FateChapter2” -skipdeploy -nobuilduht -log=“C:\Users\irisn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE_4.23\UBT-FateChapter2-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Cleaning FateChapter2 binaries…
UATHelper: Packaging (Windows (64-bit)): Took 3,9667742s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: G:\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe FateChapter2 Win64 Shipping -Project=“C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject” “C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject” -NoUBTMakefiles -remoteini=“C:\Users\irisn\Documents\Unreal P
rojects\FateChapter2” -skipdeploy -Manifest=“C:\Users\irisn\Documents\Unreal Projects\FateChapter2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\irisn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE_4.23\UBT-FateChapter2-Win64-Shipping_2.txt”
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogEditorSessionSummary: EditorSessionSummary sent report. Type=AbnormalShutdown, SessionId={BBD6DA6A-4FA5-0403-3589-91A04FF3C7BD}
LogEditorSessionSummary: EditorSessionSummary sent report. Type=AbnormalShutdown, SessionId={BC661CA1-4A7A-708A-60E5-40A0BBC75C83}
UATHelper: Packaging (Windows (64-bit)): Parsing headers for FateChapter2
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject” “C:\Users\irisn\Documents\Unreal Projects\FateChapter2\Intermediate\Build\Win64\FateChapter2\Shipping\FateChapter2.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -Warnings
AsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for FateChapter2 in 5,0443569 seconds
UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\irisn\Documents\Unreal Projects\FateChapter2\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Building 8 actions with 16 processes…
UATHelper: Packaging (Windows (64-bit)): [1/8] Default.rc2
UATHelper: Packaging (Windows (64-bit)): [2/8] SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (64-bit)): [3/8] SharedPCH.Engine.NoUndef.cpp
UATHelper: Packaging (Windows (64-bit)): [4/8] FateChapter2.cpp
UATHelper: Packaging (Windows (64-bit)): [5/8] Module.VRayForUnrealBase.gen.cpp
UATHelper: Packaging (Windows (64-bit)): [6/8] Module.VRayForUnrealBase.cpp
UATHelper: Packaging (Windows (64-bit)): [7/8] FateChapter2-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): Bibliothek “C:\Users\irisn\Documents\Unreal Projects\FateChapter2\Binaries\Win64\FateChapter2-Win64-Shipping.lib” und Objekt “C:\Users\irisn\Documents\Unreal Projects\FateChapter2\Binaries\Win64\FateChapter2-Win64-Shipping.exp” werden erstellt.
UATHelper: Packaging (Windows (64-bit)): [8/8] FateChapter2-Win64-Shipping.target
UATHelper: Packaging (Windows (64-bit)): Total time in Parallel executor: 42,77 seconds
UATHelper: Packaging (Windows (64-bit)): Total execution time: 75,26 seconds
UATHelper: Packaging (Windows (64-bit)): Took 75,8271591s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Cleaning cooked data.
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is G:\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2021.11.04-23.32.12.txt
UATHelper: Packaging (Windows (64-bit)): Running: G:\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\irisn\Documents\Unreal Projects\FateChapter2\FateChapter2.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=G:\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2021.11.04-23.32.12.txt -stdout -CrashForUAT -unatt
ended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: FateChapter2
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 32 GB [34281852928 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/irisn/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): VRayLog: Warning: No Cuda device seems enabled - CUDA C++/CPU device will be forced enabled.
PackagingResults: Warning: No Cuda device seems enabled - CUDA C++/CPU device will be forced enabled.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_InsideAttenuation.uasset” is unversioned and we cannot safely load unversioned files in the editor.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_Outside.uasset” is unversioned and we cannot safely load unversioned files in the editor.
PackagingResults: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_InsideAttenuation.uasset” is unversioned and we cannot safely load unversioned files in the editor.
PackagingResults: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_Outside.uasset” is unversioned and we cannot safely load unversioned files in the editor.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.035 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/HorrorEngine/Maps/StartGame
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/HorrorEngine/Maps/StartGame
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 234 Total 234
PackagingResults: Warning: Unable to find package for cooking /Game/HorrorEngine/Maps/StartGame
PackagingResults: Warning: Unable to find package for cooking /Game/HorrorEngine/Maps/StartGame
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 233 Total 283
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler HorrorEngine] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
PackagingResults: Warning: [Compiler HorrorEngine] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 1057 Total 1157
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 150 Packages Remain 1055 Total 1205
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 200 Packages Remain 1055 Total 1255
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 250 Packages Remain 1054 Total 1304
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 300 Packages Remain 1053 Total 1353
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 350 Packages Remain 1054 Total 1404
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 400 Packages Remain 1053 Total 1453
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 450 Packages Remain 1052 Total 1502
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 500 Packages Remain 862 Total 1362
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 550 Packages Remain 861 Total 1411
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 600 Packages Remain 860 Total 1460
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 650 Packages Remain 859 Total 1509
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 700 Packages Remain 858 Total 1558
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 750 Packages Remain 857 Total 1607
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 800 Packages Remain 856 Total 1656
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 850 Packages Remain 855 Total 1705
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 900 Packages Remain 855 Total 1755
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 950 Packages Remain 855 Total 1805
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1000 Packages Remain 854 Total 1854
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1046 Packages Remain 853 Total 1899
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1051 Packages Remain 852 Total 1903
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1093 Packages Remain 974 Total 2067
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum ‘/Game/InteractiveLights/Blueprints/BaseElements/LightOn_Off.LightOn_Off’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum ‘/Game/InteractiveLights/Blueprints/BaseElements/LightModification.LightModification’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
PackagingResults: Warning: Enum ‘/Game/InteractiveLights/Blueprints/BaseElements/LightOn_Off.LightOn_Off’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
PackagingResults: Warning: Enum ‘/Game/InteractiveLights/Blueprints/BaseElements/LightModification.LightModification’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Commode_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler TV_Stand_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
PackagingResults: Warning: [Compiler Commode_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
PackagingResults: Warning: [Compiler TV_Stand_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/structure/Decors_wall_joining/window_blinds__06.uasset’ failed to load ‘/Game/MainFolder/Materials/Instance/window_blinds__01_Nuovo_BaseColor_Mat_Inst’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Texture/roof_window_02_Nuovo_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1143 Packages Remain 2778 Total 3921
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Bed_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
PackagingResults: Warning: [Compiler Bed_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/wall_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/Wall01/INST_wall01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/floor_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Flooring/INST_TerrazzoFlooring01’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/PublicHallwayPack/Geometry/Structural/ceilingSquare_4m_x_4m.uasset’ failed to load ‘/Game/HallwayProps/Materials/Structural/ceilingTile/INST_ceilingTIle’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LoadErrors: Warning: SM_Evidence_Box_5_cap Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
UATHelper: Packaging (Windows (64-bit)): LoadErrors: Warning: SM_Evidence_Box_2 Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
UATHelper: Packaging (Windows (64-bit)): LoadErrors: Warning: SM_Evidence_Box_Open_1_Evidence_Box_Open_1 Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
UATHelper: Packaging (Windows (64-bit)): LoadErrors: Warning: SM_Evidence_Box_1 Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
PackagingResults: Warning: SM_Evidence_Box_5_cap Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
PackagingResults: Warning: SM_Evidence_Box_2 Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
PackagingResults: Warning: SM_Evidence_Box_Open_1_Evidence_Box_Open_1 Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
PackagingResults: Warning: SM_Evidence_Box_1 Min LOD value of 3 is out of range 0…0 and has been adjusted to 0. Please verify and resave the asset.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1193 Packages Remain 3454 Total 4647
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderBottom_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderConnect_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderMiddle_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderTop_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderBottom_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderConnect_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderMiddle_GEN_VARIABLE because its class does not exist
PackagingResults: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderBasic.LadderBasic_C:LadderTop_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Cupboard_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Nightstand_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
PackagingResults: Warning: [Compiler Cupboard_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
PackagingResults: Warning: [Compiler Nightstand_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1243 Packages Remain 4111 Total 5354
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1293 Packages Remain 4110 Total 5403
UATHelper: Packaging (Windows (64-bit)): CookResults: Error: Couldn’t save package, filename is too long: C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C54
66A41500545ECF84E870A6524D5.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Error: Couldn’t save package, filename is too long :C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A4
1500545ECF84E870A6524D5.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1343 Packages Remain 4109 Total 5452
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1393 Packages Remain 4306 Total 5699
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1443 Packages Remain 4305 Total 5748
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_BaseColor’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
PackagingResults: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CheapHotel/Materials/MI_Frame_01_glass.uasset’ failed to load ‘/Game/ArchVis/MyMesh/Frame/First/Frame_LP_DefaultMaterial_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1493 Packages Remain 4346 Total 5839
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1543 Packages Remain 4345 Total 5888
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1593 Packages Remain 4469 Total 6062
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1643 Packages Remain 4468 Total 6111
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1693 Packages Remain 4467 Total 6160
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1743 Packages Remain 4427 Total 6170
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1793 Packages Remain 4426 Total 6219
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1843 Packages Remain 4425 Total 6268
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1893 Packages Remain 3911 Total 5804
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1943 Packages Remain 3910 Total 5853
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1993 Packages Remain 3823 Total 5816
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2043 Packages Remain 3822 Total 5865
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2093 Packages Remain 3784 Total 5877
UATHelper: Packaging (Windows (64-bit)): LogText: Warning: Saving FText “Press F” which has been converted at load time please resave source package /Game/DoorPack/Blueprints/DoorSet_GroupH_Functional to avoid determinisitic cook and localization issues.
PackagingResults: Warning: Saving FText “Press F” which has been converted at load time please resave source package /Game/DoorPack/Blueprints/DoorSet_GroupH_Functional to avoid determinisitic cook and localization issues.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2143 Packages Remain 3765 Total 5908
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2193 Packages Remain 3720 Total 5913
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2243 Packages Remain 3682 Total 5925
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2293 Packages Remain 3681 Total 5974
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2343 Packages Remain 3680 Total 6023
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2393 Packages Remain 3683 Total 6076
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2443 Packages Remain 3656 Total 6099
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2493 Packages Remain 4315 Total 6808
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2543 Packages Remain 4315 Total 6858
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2593 Packages Remain 4314 Total 6907
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2643 Packages Remain 4314 Total 6957
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2693 Packages Remain 4314 Total 7007
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2743 Packages Remain 4314 Total 7057
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2793 Packages Remain 4314 Total 7107
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2843 Packages Remain 4312 Total 7155
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2893 Packages Remain 4311 Total 7204
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2943 Packages Remain 4310 Total 7253
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2993 Packages Remain 4310 Total 7303
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3043 Packages Remain 4310 Total 7353
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3093 Packages Remain 4310 Total 7403
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3143 Packages Remain 4310 Total 7453
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3193 Packages Remain 4309 Total 7502
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3243 Packages Remain 4305 Total 7548
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3293 Packages Remain 4271 Total 7564
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3343 Packages Remain 3553 Total 6896
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3393 Packages Remain 3421 Total 6814
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3443 Packages Remain 3346 Total 6789
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3493 Packages Remain 3315 Total 6808
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3543 Packages Remain 3236 Total 6779
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3593 Packages Remain 3221 Total 6814
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3643 Packages Remain 3152 Total 6795
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3693 Packages Remain 3098 Total 6791
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3743 Packages Remain 3041 Total 6784
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3793 Packages Remain 3041 Total 6834
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3843 Packages Remain 2944 Total 6787
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3893 Packages Remain 2940 Total 6833
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3943 Packages Remain 2836 Total 6779
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3993 Packages Remain 2827 Total 6820
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4043 Packages Remain 2743 Total 6786
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4093 Packages Remain 2717 Total 6810
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4143 Packages Remain 2635 Total 6778
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4193 Packages Remain 2633 Total 6826
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4243 Packages Remain 2548 Total 6791
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4293 Packages Remain 2521 Total 6814
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4343 Packages Remain 2467 Total 6810
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4393 Packages Remain 2402 Total 6795
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4443 Packages Remain 2277 Total 6720
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4493 Packages Remain 2201 Total 6694
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4543 Packages Remain 2200 Total 6743
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4593 Packages Remain 2109 Total 6702
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4643 Packages Remain 2113 Total 6756
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4693 Packages Remain 2112 Total 6805
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4743 Packages Remain 1991 Total 6734
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4793 Packages Remain 1926 Total 6719
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4843 Packages Remain 1904 Total 6747
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4893 Packages Remain 1833 Total 6726
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4943 Packages Remain 1774 Total 6717
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4993 Packages Remain 1995 Total 6988
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5043 Packages Remain 1994 Total 7037
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5093 Packages Remain 1995 Total 7088
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5143 Packages Remain 1993 Total 7136
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5193 Packages Remain 1992 Total 7185
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5243 Packages Remain 1991 Total 7234
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5293 Packages Remain 1954 Total 7247
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5343 Packages Remain 1954 Total 7297
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5393 Packages Remain 1921 Total 7314
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5443 Packages Remain 1854 Total 7297
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5493 Packages Remain 1818 Total 7311
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5543 Packages Remain 1778 Total 7321
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5593 Packages Remain 1705 Total 7298
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5643 Packages Remain 1659 Total 7302
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5693 Packages Remain 1610 Total 7303
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5743 Packages Remain 1565 Total 7308
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5793 Packages Remain 1505 Total 7298
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5843 Packages Remain 1471 Total 7314
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5893 Packages Remain 1405 Total 7298
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5943 Packages Remain 1359 Total 7302
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 5993 Packages Remain 1409 Total 7402
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6043 Packages Remain 1328 Total 7371
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6093 Packages Remain 1327 Total 7420
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6143 Packages Remain 1301 Total 7444
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6193 Packages Remain 1275 Total 7468
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6243 Packages Remain 1231 Total 7474
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6259 Packages Remain 1230 Total 7489
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6260 Packages Remain 411 Total 6671
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6261 Packages Remain 403 Total 6664
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6264 Packages Remain 144 Total 6408
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 6264 Packages Remain 0 Total 6264
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 6260, size is 2787.05kb
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 245.489630s total time 247.792755
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 12491MB Peak Used physical 11896MB
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: StartCookByTheBookTime: 1.047s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateAssetRegistryTime: 0.170s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandboxTime: 0.035s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.077s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratePackageNames: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 245.458s (137)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 51.345s (52)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.768s (137)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.003s (137)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 193.334s (130)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.007s (8265)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 70.510s (8261)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 116.639s (6264)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 0.013s (6264)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 116.334s (6263)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.057s (6263)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.035s (6259)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.184s (6264)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: EnqueueUnsavedPackages: 0.054s (124)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.061s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.082s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.984s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.732s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.010s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.150s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.067s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done!
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Warning: /Game/Level9 imported Serialize:/Engine/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5.M_M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_in
st_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Warning: /Game/Level9 imported Serialize:/Engine/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5, but it was never saved as an export.
PackagingResults: Warning: /Game/Level9 imported Serialize:/Engine/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5.M_M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECC
EB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5, but it was never saved as an export.
PackagingResults: Warning: /Game/Level9 imported Serialize:/Engine/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE67600C4A_71C5466A41500545ECF84E870A6524D5, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.255257s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.001511
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=931
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=52.286650
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=6263
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=110.409160
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=3.680521
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=1.960636
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=0.012511
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.047681
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.005701
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=2.208006
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=8.410259
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=45.773466
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=21.526201
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=30899.732364
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=259.458089
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=11.158897
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=248.298185
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.056017
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000010
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=246.656031
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=51.347888
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=116.640543
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=71.279048
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=5.862083
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000281
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000194
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000260
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000049
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 27654
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 27750
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct= 0.996541
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct= 0.979640
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct= 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct= 0.016901
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.003459
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 416
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 416
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct= 1.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 223.98 0.00 0 20014.71
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 24.74 24.74 0 289.41
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 17.78 17.78 48 714.46
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 2.58 2.58 0 331.25
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 1.38 1.38 48 4.72
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.18 0.18 0 13.40
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.11 0.11 0 7.04
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.02 0.02 0 31.50
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.02 0.02 0 0.82
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 6.70
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 0 4844.80
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: CookResults: Error: Couldn’t save package, filename is too long: C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334
BAAE67600C4A_71C5466A41500545ECF84E870A6524D5.uasset
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Error: Couldn’t save package, filename is too long :C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/M_Plane_M_M_Plane_M_M_Plane_02_Damaged_Concrete_2x2_M_tfvfdacn_4K_inst_F73F41384A7636D6BF6B2EB68BDD7391_10ECCEB64F4336C8B334BAAE
67600C4A_71C5466A41500545ECF84E870A6524D5.uasset
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: VRayLog: Warning: No Cuda device seems enabled - CUDA C++/CPU device will be forced enabled.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_InsideAttenuation.uasset” is unversioned and we cannot safely load unversioned files in the editor.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Failed to read package file summary, the file “C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/CH2_STM_Outside.uasset” is unversioned and we cannot safely load unversioned files in the editor.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/HorrorEngine/Maps/StartGame
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/HorrorEngine/Maps/StartGame
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [Compiler HorrorEngine] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AI/MasterAI/MasterAI/MasterBoard.uasset’ failed to load ‘/Game/TrillToolBox/HorrorKitDevolpment/Blueprints/Character/Main_Character_Blueprint’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum ‘/Game/InteractiveLights/Blueprints/BaseElements/LightOn_Off.LightOn_Off’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum ‘/Game/InteractiveLights/Blueprints/BaseElements/LightModification.LightModification’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [Compiler Commode_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [Compiler TV_Stand_BP] Set Input Mode UI Only (Deprecated) : Usage of ‘Set Input Mode UI Only (Deprecated)’ has been deprecated. Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: While loading ‘C:/Users/irisn/Documents/Unreal Projects/FateChapter2/Content/AbadonedWoodenHouse/Materials/Instance/roof_window_02_Nuovo_BaseColor_Mat_Inst.uasset’ failed to load ‘/Game/MainFolder/Materials/Mat/roof_window_02_Nuovo_BaseColor_Mat’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobal (post truncated)

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