How can I fix this so I don’t have to manually refresh every time?

I’ve created an inventory system in Unreal Engine 5. I’m using Drag & Drop to move items, but every time I open the project, it doesn’t work correctly unless I ‘Refresh All Nodes.’

  • For example, when I drag an item, it disappears from the inventory, and the slots don’t update properly.
  • After refreshing all nodes, everything works perfectly.

How can I fix this so I don’t have to manually refresh every time?

does it give you any errors?

otherwise my guess is the struct is buggy as usual :frowning:

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I had been trying to figure it out for 2 months, and of course, the problem was solved right after I shared it with others. Initially, clicking “Cook Content” gave me reference errors, but they were resolved. The solution was simple: Content > Right Click > Fix Up Redirectors.

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