How can I fix this repeating UV mapping?

The inner wall repeats part of a texture 4 times. It needs to stretch from edge to edge and print only once or twice. Does anyone know how I can fix that?

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You need to scale the UVs on the ring.

Can you upload an FBX here?

( the texture also would help :wink: )

Sure, here’s an FBX + a texture.
In the picture I’m blending text in the material so I included a texture with text instead.

I tried scaling it with the XFormUV tool but the behavior is a bit weird on this one, scaling in 4 sections, without some of the usual control for Z.

image

At the moment, Blender is much better for anything other than trivial unwrapping.

I took it into Blender, marked one seam here

image

and just did U ( unwrap on the inner part )

( I had to rotate and move the map to the bottom, and left the other UVs where they were )

Then exported again :slight_smile:

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Thanks, that works! :smiley:
I’m slightly less clueless when it comes to UV in Blender now.

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