How can I fix this problem?

Can you give us a screenshot of the blueprint?

Hello there!
I have a TPS character and somehow my walking speed is determined by the angle of the spring arm (camera boom) so when I rotate the camera to get a top down view the character’s speed is set to 0, however moving left and right is fine as always.

hmmm ive seen that issue before (been awhile). are you getting the forward vector of the camera instead of the character?

Thank you man. You fixed my problem.