How can I fix the issue of my cars body and wheels separating after i click on simulate in the physics asset?

How can I fix the issue of my cars body and wheels separating after i click on simulate in the physics asset?

Thanks,
Brett

Youll need either parent your bones properly in your 3D modelling program, or you’ll need to constrain the bones together in ue4 physics asset by limiting or locking the bones to the parent.

300876-rthhrhr.png

Hmm, if you have already tried this and it didn’t work then it seems I have encountered the same problem. The bones lazily follow their parent bones and roll along the ground, even if they are fully locked in the setting.