I am using an Unreal asset from the marketplace (Wizard for Battle Free). When I imported it to my project, the forward vector is to the left (and a little back). How can I fix this?
Things I have tried:
Take the TPose to Blender and rotating the Wizard Z: 90.
Not rotating and on Export Changed the forward for Z Negative to Y Negative.
Reimporting the FBX to UE and rotating it on import.
The forward vector does not change or the it does change and the mesh is all messed up. How can I get it to get it aligned?
I am a technical designer who doesnt really work with meshes or any kind of software like that. I have been practicing blender but Im not any kind of good at it.
I can deliver any kind of screenshots to help my cause. Here is a screenshot of the forward vector:
Sorry, apparently as a new user, I cannot add multiple images in a single post so I had to split it up.
The forward vector always comes off to the left and a little back.
I did make a new BP. I did not use the one they provided. It was not of a Pawn class so it did not have a movement component. I had to make a new BP and set it up there. And yes, the Wizard is meant to be the main character (controlled pawn).
Again, I can provide anything further that may help fix the issue.
I feel like it has to do with how it was exported from Maya. The creator said he does use Maya but when I look at blender, albeit I dont knw it well, you can see on the export that it is has the forward set to Z Negative. I have tried changing this value to match what is shown in blender (Y Negative) but it didnt have much of a positive effect. Although u cant see blender, I am facing the font of the character. So, I am looking forward at them meaning Y Positive is behind them. Y Negative is in front.