My player character keeps ‘bouncing’ or getting launched when stepping on fractured pieces. I need a way to fix Chaos Destruction debris colliding with the player. The intact pillars must keep their collision, but the broken fragments should Overlap or Ignore the Pawn. I’ve spent 4-5 days trying everything—could someone please show me the correct way to do this?
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See the following post:
I tried using Collision Profile Per Level before, but it seems to disable collisions for the entire level rather than just the fractured pieces. For example, in Level 1, even though the structure hasn’t collapsed yet, I can walk straight through the pillars that are still standing. ![]()
What about the below option?
How to Disable collision on small chunks of GeometryCollection (Chaos Destruction) : r/unrealengine
Apologies if this is redundant, I haven’t gotten to the point of using chaos destruction just yet, so I don’t know how to test these methods.