The collisions are what is generated for the landscape, and the rocks are a material with tessellation enabled. They would otherwise be a flat texture, I also tried to raise character mesh but then his feet are off the ground when he’s on a flat surface.
Is it possible to force the landscape to add the displacement to the actual landscape?
So far it seems that the landscape collision does not match the displacement.
I’m still fairly new to level design and materials, most of my time with UE4 so far has been learning the C++ API. Now working on visuals, and it seems more complicated than the code…