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Assertion failed: WorldManagers.Find(World) == nullptr [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemManager.cpp] [Line: 171]
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x100d9ed67 (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) Address = 0x100f36033 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, ...) Address = 0x10101ae79 (filename not found) [in UE4Editor-Core.dylib]
AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) Address = 0x100f9ae5e (filename not found) [in UE4Editor-Core.dylib]
FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) Address = 0x100f9acf4 (filename not found) [in UE4Editor-Core.dylib]
FParticleSystemWorldManager::OnWorldInit(UWorld*, UWorld::InitializationValues) Address = 0x10396eae6 (filename not found) [in UE4Editor-Engine.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe(UWorld*, UWorld::InitializationValues) const Address = 0x1039a88b3 (filename not found) [in UE4Editor-Engine.dylib]
TBaseMulticastDelegate::Broadcast(UWorld*, UWorld::InitializationValues) const Address = 0x1041876eb (filename not found) [in UE4Editor-Engine.dylib]
UWorld::InitWorld(UWorld::InitializationValues) Address = 0x1041868a9 (filename not found) [in UE4Editor-Engine.dylib]
UWorld::InitializeNewWorld(UWorld::InitializationValues) Address = 0x104188150 (filename not found) [in UE4Editor-Engine.dylib]
UWorld::CreateWorld(EWorldType::Type, bool, FName, UPackage*, bool, ERHIFeatureLevel::Type) Address = 0x104188e62 (filename not found) [in UE4Editor-Engine.dylib]
UEngine::Init(IEngineLoop*) Address = 0x103fdb9e2 (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::InitEditor(IEngineLoop*) Address = 0x10b7e61be (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Init(IEngineLoop*) Address = 0x10b7edad4 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Init(IEngineLoop*) Address = 0x10c3501cc (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Init() Address = 0x10098fc47 (filename not found) [in UE4Editor]
EditorInit(IEngineLoop&) Address = 0x10c35cdf0 (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(char16_t const*) Address = 0x1009a1678 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1009be07f (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x100f08931 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff33d6e7a2 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff6b97b109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6b976b8b (filename not found) [in libsystem_pthread.dylib]