Did you make some kind of rotations of your model in third party softs?
There is a strict workflow that you should be using when working with the 3rd party software and when you want to bring this model back to RealityCapture for texturing.
Before Exporting your scaled model from RealityCapture using distance constraint (keep in mind that scaling the model should be executed before reconstruction and texturing). So it will work properly in other programs.
Always Export rcinfo file with model to preserve rotation and scale
When importing and manipulating with the model to the 3rd party program and don´t rotate it or scale it in any way
Before importing the model don´t rename it - if the exported model from RC was called 01.obj and it also has 01.mtl file, it should also have 01.obj.rcinfo with 01_u1_v1.png texture file (if after any export for some reason you cannot use these file names, then rename then back to original before importing to RC).
This way all the scales and rotations will remain unchanged.