How can I fix my mesh in RC so I can sculpt the mesh in Blender without the texture breaking?

If it helps to know my work flow so far this is it:  After I export the obj from RC, I import the obj into MeshMixer.  I found this to be a great tool to repair holes.  It does an amazing job adding geometry that matches the surrounding areas.  I export the obj from MeshMixer and then import this into blender, where I did some further smoothing.  I exported the obj from Blender and then tried to import it into RC and got the errors above.