I have been making my own game, and recently I have tried to use the UE5 manny skeleton with my own custom model and after importing to ue5, I got this error, “The Skeleton SK_Mannequin is missing bones that SkeletalMesh SKM_Manny_Simple needs. They will be added now. Please save the Skeleton!”, I have tried to save the skeleton, but that has done nothing, not sure what else I can do to fix this issue.
Hey there @LTS_Zinijero! Welcome to the community! The automatic bone addition doesn’t always work appropriately, my recommendation would be to add the additional bones manually in your 3D rigging application before trying to retarget in Unreal if possible. This also eliminates the need to modify the automatic handling down the line as well.
I’ll give this a try, but how can I fix my default manny skeleton? I keep getting that error pop up every couple of seconds as well regardless if my player character uses that skeleton or not
Try importing the character with it’s own skeleton (leave the skeleton dropdown empty). Then try setting the skeleton as compatible. Of course, the problem may be something unrelated as well.
