yes, it sounds like your camera is a component, child or somehow connected to your player actor… so when your player moves and jumps, so does (which seems undesirable in your case)
I think what you are looking for is a separate camera, that frames your level. For this, I’d use a CameraActor and place it in your scene. Then I’d bring a reference to it into your Level Blueprint, and use Set View Target With Blend to ensure that this is the camera that UE4 uses. You’ll find tutorials on this kind of thing on google…