Hi, Is it possible to fix the flickering of the camera when I teleport the character?
What I want is that the teleportation is not felt.
What’s after the teleport node?
Could try adding an offset to Z instead of using teleport. If you just teleport directly up it may not be noticeable.
I’m not sure how I should do this
Ah, but you’re not using the teleport node there. I think the whole point of that node, is it deals with camera problems, and the like…
yes, but with or without that node, the camera works the same during teleportation.
From my experiments with the node, it’s seamless.
But things that could be not helping are, the spring arm, and Lumen, possibly?
I tried a basic UE4 first person project and it didn’t work.
And if I have the teleport point on the same level? :)) I tried both but it worked the same :((
Then you would make it exactly 5000 units away and teleport 5000 units on the x or y too.
One of the reasons it flickers is because the X and Y is changing. If the overlap sphere is at 0,0,0 you are going to be at 50x, 30y or something on the outside edge of the sphere when you first collide. Then it is going to teleport you to 0x, 0y and it will be obvious. If all your overlap spheres were 1 unit size it wouldn’t be a problem but then it would be really hard to walk into it. You should only change the X, Y, or Z, but not more than one. It might flicker for other reasons but I think this is one.
A workaround would be to blend in a “widget” before teleporting.
You are welcome
There are a couple of things here to remember
First of all you are teleporting to the location of the actor, which is not the location of where you overlapped, and your character capsule will have to be adjusted as well, since the actor is on the ground. So there will be a noticeable offset from where your character was to where you teleported to. You could take the relative offset between you and the overlapped actor, then add it to the location of the teleport actor, and teleport there instead, that might solve some of the visible hitch.
Also, as others mentioned, Lumen might not be ready in the new location by the time you arrive, which will cause a difference in lighting
Have you tried teleporting a room and not a player ?
I mean at the moment of the trigger to replace the room with another.
It may not be as noticeable as the player’s teleportation.
I will try this
hmm… Good idea! I will try
I don’t know exactly how I should do this, but I’m trying
Okkk! This works perfectly for me! Thank you and the others for the help!!
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