How can I fix an imported skeletal mash from fab?

I’m just learning UE and decided to make a little platformer game with free assets. I found this cute little chestnut character that I wanted to use as my player. Yesterday, I had it placed in my level (just as a plain object) to gauge scaling, etc. Then I deleted it from the scene to make a new level because there was a weird landscape sculpt conflict happening. Today, in my new level, I started landscaping and needed to bring in the character again. From fab, I added the chestnut character to the project (because It wasn’t in the content browser from yesterday) but it didn’t appear the same. At first I thought the face texture wasn’t loading because I could still see the body. Until I moved the body up and saw the face texture in the distance at a much larger scale. How can I fix this? And also, Why did this happen?