Hi, when I import an FBX or OBJ to the Ue4, it looks like it has been fractured or something and I dont know how to fix it, I tried to flip faces export and import again but everything seem normal with the model.
What is the material setup? Looks like displacement could be through the roof
I dont think it has to much displecement, Its from a 3d scan made in meshroom, i mean the process from the scanning to the final result is alright, but the problem is when exported to Unreal Engine
Fixed already, the mesh was too small (mm small), fixed the scale and then reimport, looks good
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