I have a static mesh (weapon) and a dynamic mesh (third person character) they both have sockets but when I try to attach the weapon I get the above error. I’ve tried searching for the exact error and have found nothing. What can I do to fix this?
2 Likes
In case anyone needs this I just created an actor blueprint and attached it that way
1 Like
In case if someone still have the same issue…
You need to switch Mobility
property to Movable
in tranform
category.
17 Likes
thk i was serching for whole day finally got
Ma man