How would I go about firing two different projectiles when the player shoots? I would want to be able to spawn two projectiles directly across from each other. I had tried doubling the one that is set up in the FPS example, but I am not sure how to configure its spawn location properly.
Go to the projectile blueprint itself. There will be one projectile in the components tab right?? You Could simply add another component that is the same mesh and then set them side by side in the components tab. Then the player BP won’t have to be touched…This is a super cheap way to go about it but if that’s all you need it works.