Hello, I’m trying to use IsPlayerControlled = true, to see If the character is a player or a AI in the Lyra template, how would I got about finding this in a blueprint?
What I have so far:
Hello, I’m trying to use IsPlayerControlled = true, to see If the character is a player or a AI in the Lyra template, how would I got about finding this in a blueprint?
What I have so far:
hi @MasonX8881
Maybe get the player pawn then do an equal node to see if they are the same, not sure how well that would work in multiplayer though. maybe check the if they have a player controller attached to them?
Hi there @MasonX8881. Hope you’re well!
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