I’m trying to figure out which face index on my procedural mesh (component) is being hit or specifically my character is standing on. So my ray hits the procedural mesh, but I don’t think there is a way to get the face index from the rayhit so I’m using the container from where the proc mesh was built from. This houses all the vert locations. What I want to do is use three FVectors (the triangle being tested) and the ray (my characters location) and see if the ray is inside the triangle. This will let me know which face index is being hit. My faces are organized into subdivision levels so the lowest subD is tested first (because it has very few triangles) then it steps up the subdivision locally to quickly find which higher resolution face is being hit. Problem is I can’t find a function to tell me if my ray is intersecting a triangle I provide…