Hey McStrife,
This is a little old, but it should give you a great starting point as far as how to go about extending the editor:
Have a great dayHey McStrife,
This is a little old, but it should give you a great starting point as far as how to go about extending the editor:
Have a great dayHey guys,
I have a little problem here.
I want to write a plugin, which extends the Unreal Editor by a new Button on the Toolbar (next to Compile Button).
This Button should create a new Window (similar to Blueprint Editor, also with custom Nodes).
My problems are:
Thanks in advance for your answer
Greetings
Yeah, or try using a plugin template.
That tutorial was terrible. Jumped around everywhere. By the 10 minute mark, I had to look for actual documentation cos I could not understand what how he was accessing half the functionality (includes)
In the end, I wonder why I did not just stick to documentation.