Hey guys,
I have a little problem here.
I want to write a plugin, which extends the Unreal Editor by a new Button on the Toolbar (next to Compile Button).
This Button should create a new Window (similar to Blueprint Editor, also with custom Nodes).
My problems are:
- Where should I put the code to create the Toolbar Button? In my StartupModule Function?
- Do you know any good references or projects where someone made something similar?
- How do I render custom Nodes? Can I do these with slate?
Thanks in advance for your answer ![]()
Greetings