I’m using speedtree to generate random trees, but when I’m exporting it, UE4 uses the high poly LOD version.
How can I force it to use only the low poly? ( or mobile version?)
I’m using speedtree to generate random trees, but when I’m exporting it, UE4 uses the high poly LOD version.
How can I force it to use only the low poly? ( or mobile version?)