i’m trying to export 3d model from blender to FBX file then using it in unreal engine.
But everytime i export model then check it ( i put it back into blender or using 3dviewer ), it lost 99% matterial texture.
This’s model shading before i export :
Here is another option for exporting from blender that I’ve found (gltf). Otherwise @ClockworkOcean is correct, you can’t keep your textures while exporting as a FBX, at least not in any way that I know of.
I hope the above is the solution you are looking for!