How can I execute code immediately after loading a non-streaming level?

Old post, I know, but I’ve been working on this exact issue the last few days.

My solution was to create a custom ALevelScriptActor for any level I want to be saveable. Override BeginPlay, then after Super::BeginPlay(), put your loading code.

Still feels very hacky, but the player controller & pawn are spawned, would work across multiple game modes etc.