Hey there,
So I followed unreals tutorial here:
and got a nice debugger for my AI system going. Now, we want to add some debug features for our weapon system in a new debugger. I got the class going as per the tutorial with no issues, everything compiles.
However, I only get one of my custom debuggers listed when i hit play.
I think its something to do with the defaultengine.ini file. Right now I have this:
[/Script/GameplayDebugger.GameplayDebuggingReplicator]
DebugComponentClassName="/Script/Fuji.GOAPDebugComponent"
DebugComponentHUDClassName="/Script/Fuji.GOAPDebugHUDComponent" |
DebugComponentClassName="/Script/Fuji.WeaponDebugComponent"
DebugComponentHUDClassName="/Script/Fuji.WeaponDebugHUDComponent"
To declare my two gameplay debuggers. Whichever one appears last in the list is the one that appears in the game.
So my question is: how can I have more than one gameplay debugger at a time?