How can I enable input to guard character while in box collision

So I have this guard character that patrols around and I want it to die when my player gets up close to him and hits e. I have a box collider that enables/disables input correctly, but when the key is pressed, the node is not firing. If someone could help, that’d be awesome. Thanks!!!

Hi man ,
I suggest you to keep enabled the input… Instead be sure that you can properly fire the E - key event and add there a check , is the distance from you and the target minor than the value of short range?.
If yes, do something.

To check , you should probably put a loop with the get all actor of class, and check the distance .