How can I enable gravite on a blueprint class?

I have a trigger volume with the nodes I made in the level blueprints (pic) and when I drag target from Set Enable Gravity and search for FallingBall (BP I have for the item), nothing shows up…

What I’m trying to do is to have a series of balls start to fall on to the platform when the character enters the trigger box.

Thank you guys

you need a variable of type BP_FallingBall and then you can call SetEnableGravity on it :slight_smile:

I do a similar thing in my own game:

Select the item in the world and right click in level blueprint (not from target). It should shown in the beginning

So, I did some tweaking and (somehow) got ball to show up, but now there’s another target?

I don’t understand why there’s Target: self as well, that’s what I’m trying to change in the first place

if Ball is a variable you should just be able to drag it onto the Event graph and “Get Ball”, it shouldn’t have a target attached to it