How can I enable breakpoints for DebugGame/DevelopmentGame Game?

Whenever I compile “DebugGame/Development” configuration with the “Game” target (that is, the editor will not launch, only the game directly), I can only debug the game code partially.

I can hit breakpoints on the classes of my game module, but I can’t hit breakpoints on plugins (such as OnlineSubsystem or OnlineSubsystemSteam).

In my MyProject.Target.cs file I added bUsePDBFiles = true; but still can’t hit breakpoints.

Any ideas how can I fix that? Thx!

I had to use the manually compiled version.
For some reason, even though I downloaded the debug symbols, breakpoints won’t hit for Engine/Plugin modules if you’re debugging with the Game target (instead of Editor).