Whenever I compile “DebugGame/Development” configuration with the “Game” target (that is, the editor will not launch, only the game directly), I can only debug the game code partially.
I can hit breakpoints on the classes of my game module, but I can’t hit breakpoints on plugins (such as OnlineSubsystem or OnlineSubsystemSteam).
In my MyProject.Target.cs file I added bUsePDBFiles = true; but still can’t hit breakpoints.
Any ideas how can I fix that? Thx!