How can I emit particles with velocity away from their emitted face?

Hi! I’ve set up a basic Niagara system that emits particles from the faces of a static mesh. I want each particle to move away from its source face, but can’t figure that part out.

Here’s the rough idea:

Any help would be greatly appreciated!

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I figured it out thanks to a push in the right direction from someone in a Discord server.

I added an “Add Velocity” module, then searched “normal” in the parameters panel and found what I assumed was the correct, relevant data for the mesh, then dragged and dropped that data into a few different slots of the Add Velocity module until one of them did the trick. Then I just tweaked the speed scale.

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