When creating a panorama presentation, Twinmotion renders all panoramas in the process of making the presentation. I understand how this is not an issue when a render takes 2 minutes. However, I try to achieve the maximum quality by using the path tracer and 6K panoramas as a minimum. One panorama takes 1-2 hours to render.
Imagine I want to make a panorama presentation of 7 panoramas... this would take me 7-14 hours. This in itself is not the biggest issue except for the risk of losing everything if anything goes wrong within this 10 hour timeframe. My biggest problem is that whenever I want to make an adjustment to 1 of the 7 panorama's, I have to re-render all of them again. This workflow is insanely inefficient.
Is there any way I can create a panorama presentation from already rendered panoramas so I can work more efficiently? I would like the rendering of the panoramas and creation of the presentation to be 2 different ations which can be run seperately.
Thank you for posting in the community. I think you can probably turn down some of the setting to get the rendering time down from 1-2 hours to something more reasonable like 20-30minutes. Could you confirm if you are using the Cloud Panorama Set or Presentation with Panoramas?
Maybe there is something in the scene causing it to take this long and we would need to investigate this further. Would you be able to contact us and report a bug so we can make sure there is nothing wrong going on there.
We do not have an option to just update one image when exporting a Presentation with just Panorama images as the entire model gets sent to and get updated accordingly. This is the benefit of Presentation is that you can then freely navigate around the model and adjust certain visual settings.
The Panorama Set does not have an option to update just one image and you can make a suggestion in the road-map for such feature as you can upload up to 100 Panorama's in one scene currently. Road-map Link: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration
Thanks for your response. I'm fully aware why my renders take so long. I use the path tracer and I'm really not a fan of the smudgy look from the denoiser. That's why I render my 6K panorama's with upwards of 4000 samples (8 bounces). I'm not willing to turn this down and I'm also very ok with a render taking 1 hour.
It's really just the workflow that doesn't make sense to me. You mention to turn the quality down to take just 20 minutes, but you also mention that a panorama set can have up to 100 panoramas... So If someone creates a panorama set of 50 panoramas even just taking 10 minutes each, they would have to re-render for 8 hours+ every time they need to make one tiny change to just one panorama? How can that ever be an efficient workflow.
It seems to me that the path tracer was introduced without thinking about the impact on the current workflow and the changes which are necessary to support this new feature.
I'll make a suggestion in the roadmap as you mentioned in your comment.
Starting to run into the same dilemma. If my client wants a small change to one area of the building, I'd need to re-export the entire pano set. I've been looking into 3D Vista to solve this. Its a complete authoring tool to make your own virtual tours. Just organize each of the exported panos into a tour, then you can swap out individual ones and recompile.
I have the same problem. You have to do it by rendering the individual panoramas and saving them on the local computer. I then select them and upload them to the cloud. I render the panoramas all night and then Twinmotion reports an error with the cloud login. Please you need to do this more efficiently and professionally. The transfer takes a few minutes but the render many hours. Not to mention editing individual panoramas at the customer's request.
Has anyone tried Sentio VR? It works like 3D Vista but they have an Oculus 2 app that doesn’t require the headset to be in developer mode and load the panoramas via cable. You can just open it wirelessly in the Oculus app. It has a multi-person meeting capability too. Supposedly, the “Host” can invite others who have the app on their Oculus. They type in the code and see the panoramas. The host can lead everyone through the different points of view. It supports stereoscopic panoramas. I haven’t tried it, because I don’t have an Oculus 2. However, it sounds nice because of the ability to render one panorama at a time and build the presentation later. Also, the client can just view it on their untethered Quest without needing to have a high end VR-enabled GPU PC. Downside is a $78/month subscription, but there is a time-limited trial version.