I am making some kind of Pixelart Farming game and im not sure on how to change Tiles inside my Tilemap during Runtime. For example i want to go to a grass Tile and Change it to a Field Tile with a button input. I am using Blueprints and i am Fairly new to Unreal. Thanks
There is no map that is accessible during runtime, so not really sure what it is you are doing.
what would be another possibility to do this? i was thinking about adding tiles above the ones im using or something.
Do you have an idea how i would realize this maybe even without Tiles? im just looking for a possible way to realise this ^^
Minimaps are made to order depending on gameplay needs.
Usually you use a screencapture2d set to ortho to capture things at runtime or - much better - on an event.
There is about a bijillion ways to make a system for this, they all vary based on what it is you have to do and how it needs to look/perform.