How can I edit the path that tells an AI character where to move?

So I’ve been tinkering around with RequestMove and UpdateMove, or well HandlePathUpdateEvent now actually. I’m not quite sure how to add points to the InPath though… I’ve been looking at FMetaNavMeshPath and creating one and passing it as the InPath to my Super. Is this the right, or even a valid way to go about it? The description of FMetaNavMeshPath sounds like what i need, since it talks about guided paths with past set waypoints