How can I set collision profile name from static mesh asset in blueprint?
I want to select lot of static mesh assets in contents browser, and edit collision profile name.
I tried to use “Set Collision Profile Name” node, but it is only working with primitive component.
I want to make editor utility widget like this…
- select multiple static mesh assets
- Select collision profiles from utility widget.
- Click SetCollision
- Result : Change Collision Profile selected from utility widget.