How can I make a text block that I can edit, for example (update the text if this is true, etc…). I want to make a text block on the right of the screen but I don’t know how to.
How can I edit the text for it to show up on the UI. For example, I want to change it to “Complete!”
If you don’t know how to make a custom Verse device, then you could just easily use a bunch of HUD Message Devices that show/hide messages on screen at different states of your game.
I can’t use a creative device because I have custom functions on there, can you answer me on how to do what i said previously
I did answer your question with a link to an example:
There are two key parts of the example:
A method to dynamically set the text:
SetDynamicText<localizes>(value:string) : message = "{value}"
And setting the message in your text block widget:
_textWidget.SetText(SetDynamicText("Complete!"))
I can only hold your hand so far, at some point you need to learn it on your own.
I did all off that but now I’m getting an error, everything’s in this post: Why am I getting this error?