How can I draw the path a projectile will follow?

I’m trying to draw the path the projectile is going to follow before actually firing it, I’m using the standard projectile component for the projectile, any insights will be greatly appreciated. Thanks.

Hello!

I have been thinking about the same, and in my mind I have planned to examine following system: You first take your raycast, and spawn a object on it. The object contains script, which spawnes a (maybe about a meter) long yellow self illuminating tube, destroys it, soawns another one bit further destroys it, doing this for every frame, until it finally self destructs. You can set a delay for damaging, so they are “more in sync”.

Hope this helps -DoctorPC

Sounds great, do you know how to create the raycast for the projectile trajectory? Thanks

I often see people using some kind of beam particle emitter for these kinds of functions.

Perhaps it could also be an interesting use for the spline tool in 4.3… :slight_smile: