Hey,
How could i draw a texture/image if something is overlapped?
So that the Event in the Blueprint draws the HUD/Image
Think more logicly Make bool varable that you set true on start overlap and false on stop overlap, this way you can draw something based of overlap in DrawHUD event.
And how do i check the bool in my HUD?
“Get HUD” node and cast to class of your blueprint
You dealing with one actor or multiple? Its easier to access hud from actor then actor from hud, or else you speking about possessed by player, you can accessed it by Get Player Character (or something like that)
Multible…
I find no way… please help me