So at the end of this video, Endless Runner: Wrap Up | 07 | v4.7 Tutorial Series | Unreal Engine - YouTube There is a like a bridge thing where he steps on something and it extends a bridge. How can I do that. I would really appreciate feedback.
The video you sent is actually part of a playlist that teaches you how to implement an endless runner.
Take a look at the videos above this one to actually learn how to build it.
Let me know if this helped.
No it didn’t help at all I obviously watched the playlist he left the video without teaching the things i asked. -_-
Hey M4dM3ll0n,
first of all, maybe if you could post the exact time the thing there happens we could tell you the exact steps you need to take. Downvoting randomly and posting a degrading comment just because your question is sloppy is not very polite, we all are sacrificing our free time after all to help you.
In case you mean the red squares, as he explains at 4:40 it is just some different type of floor tile that’s in his array.
Second of all, you should actually do some reasearch before you ask blindly, Your question is a duplicate: How do you create an extending platform like the one in the Endless Runner Tutorial? => and oh, surprise, another answer exactly the same as mine as reply to a sloppy question.
Anyways, i would go with the matinee too. Create a new tile with this red square on it and a boxtrigger above it, when you enter it play a matinee that moves the beam from the start position to the end position (I guess the bridge is hidden under the course, it does not actually stretch but move into place).
Here is a tutorial i found on Youtube that explains how to implement a matinee sequence triggered by a boxtrigger, you should be able to handle the rest. Unreal Engine 4: Matinee Tutorial If you are not, feel free to ask, but pls show some respect, remember that there are no bad answers, only bad questions.
That’s everything, let me know if this helped!
Put this static mesh of this bridge under the floor mesh. Create button actor with collider ,to detect collision with character. Put the button actor on the edge of the floor and after begin overlap event with character , change this bridges location.
I don’t think this would achieve the sliding effect that you can see in the video, it would just abruptly jump into place.
Use Timeline for sliding effect , it’s very easy
i can give you an example , if you want.
The Matinee doesn’t work because it only works with things that are in the level to begin with. I am randomly generating the floors. The sliding platform has to be able to be put in a blueprint.
yeah can you give me an example of the timeline please
Firstly , create bridge actor and add 2 things: collider and bridge.
To this collider add event OnComponentBeginOverlap.
Double click timeline_0 and add 1 float variable to your timeline (press f+ button on top left side). And make 2 key on board with right click. key1 ( Time=0 , value=0) and key2 (Time = 1, Value=1)
it’s just example so the locations and numbers change after you will get how it’s working good luck
Thank you very much, I got it all sorted up But I only have a few more problems. Click this link and see if you can help me please. How do I stop my Default Run Character to decelerate while strafing? - Character & Animation - Unreal Engine Forums
I think it would be better if we solve this issue first.