I would like to know how I could define a material that has the same effect that it has on bottles, where if they are on the ground they blink at a certain intensity (indicating interaction) and when they are in my player’s hand, they stop blinking.
I would like to know how I could define a material that has the same effect that it has on bottles, where if they are on the ground they blink at a certain intensity (indicating interaction) and when they are in my player’s hand, they stop blinking.
This! Thank you very much.
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