I’d like to make a simple guz effect - where’s a location where if a player appears - post process Material launch (blur like in water but green). But its appear immidiatly.
I’d like to know, how can I do smooth appearing of post proccess effect (or maybe in Material UE has cool blueprint)?
Even though they are in “blendables” and you can modify their “weight” it might not work if that is the only material there. If it is the only one, changing the weight just above zero will make it “the most dominant” and will set it at 100%