How can I do smooth appearing of post proccess effect

I’d like to make a simple guz effect - where’s a location where if a player appears - post process Material launch (blur like in water but green). But its appear immidiatly.

I’d like to know, how can I do smooth appearing of post proccess effect (or maybe in Material UE has cool blueprint)?

sorry i couldn’t understand. can you provide an example?

Yea post process materials behave like this…

Even though they are in “blendables” and you can modify their “weight” it might not work if that is the only material there. If it is the only one, changing the weight just above zero will make it “the most dominant” and will set it at 100%

You can make a dynamic instance of the material and modify it there. If you are not sure how, I recently did an example here: trying to change a variable inside a post process material. - #7 by dZh0

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