Basically i want to achieve something like this - YouTube but without space between tiles, I want my character to jump from center of one tile to center of another. (only in certain levels, in every other i want him to move like regular 3rd person)
I don’t know where to start, everything i found is trun-based mouseclick only.
I feel like moving actor by X points in certain axis/direction is wrong approach.
Create a grid of actors using 2d Grid Execution Macro. When you want to move your pawn, trace to the object you’re planning to move to and get its location. Use a Timeline+Lerp / Tick+Interp to shift the Pawn to that tile.
I don’t know where to start,
everything i found is trun-based
mouseclick only. I feel like moving
actor by X points in certain
axis/direction is wrong approach.
Perhaps it is not wrong but might prove quite inflexible further down the line. Essentially, before you move, you should obtain as much info about the object you’re moving to as possible. This will allow you to handle behaviour before the transition, rather than on arrival.
any way to make grid and keep it in the editor? (in case i want to build level around it)
by keep it i mean visible in the editor all the time not only when i press play
that works great, thank you.
but here comes another problem, how can i interact with each cube?
before i had events now i have no idea how to for example change material if my character hits cube