How can I do effects on sword like in Metal Gear Solid Rising Revengeance?

Hello Everyone… I’m new working with UE4, and I’m developing a game Hack’n Slash, using blueprints. I want to know, what I should study and focus, to do effects like in this video, where every time he start to combo, his sword do an effect. Thank you.

Thank you… I’m already watching this playlist of particles… :smiley: