maybe you could add a second darker skylight, set it to a different lighting channel and have the cave objects only match that new lighting channel. The cave objects will need to be set to ‘movable’ for this to work I think.
maybe you could add a second darker skylight, set it to a different lighting channel and have the cave objects only match that new lighting channel. The cave objects will need to be set to ‘movable’ for this to work I think.