How Can I do Critical damage with gameplay effect execution calculation? Please help me I don’t know how to do that, I have alredy gameplay abilities set up
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You can have a look at this: GAS-CritalHits
There is also a link to a project with the implementation, should help you. Excellent breakdown of GAS if you haven’t read through it yet.
can you tell me where is the link? I Can’t find it
Sure: GASShooter
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thanks