How can i distinguish make noise?

I want distinguish noise when On Hear Noise event called.

add component in gamecharacter that pawnsensing, pawnnoiseemitter.

if maked noise in somewhere, On Hear Noise event is called and i know the noise occured location, object.
like upper image, i want when two noise is occured, distingush noise between jump and attack.

how can i distingush noises?