Hello, everyone. I’m brand-new with UE4, and I’ve looked everywhere for the answer. I’m here because I need some expert help.
I have a door with a faux button and panel on each side (see “Viewport” wireframe graphic). I have a collision box beneath each panel. When my character overlaps either collision and presses “T”, the event graph I wrote checks to see if the door is opened or closed, then either opens or closes the door. I have a BP Interface set up and a character blueprint that allows players to interact with any such box in the game (see “Character Blueprint” graphic).
But how do I distinguish between the two collision boxes in the event graph?
The event graph only gives me one “Event Interaction” module (see “Event Graph” graphic).