Hi!
When I push down MBL, I connect my character to hook point created dynamically with Physics Constraint.
When I release this key, I disconnect this component to free my character, but it still remains connected.
This is the BP code to disconnect:
Am I doing something wrong? I try to create the swing and hook system like Spiderman: a hook point is created dynamically and it is connected to my character when you push MBL. This hook point is where I am pointing.
Sorry my bad english
Thanks in advance?