Hi Everyone,
I’m experimenting with unreal build in tooltip system for our menus.
I’m using Widget > Behavior > tooltip widget binding in the editor.
Most of it works (create/destroy the widget, use special data struct to feed the tooltip, stay in viewport, etc…) BUT i can’t seem to get one thing right.
By default, moving the mouse over the “target Container” makes the tooltip to follow the cursor ! What i would like is for the tooltip to stay where it was instantiated.
I found SWidget::EnableToolTipForceField which seemed interesting but when enabledi don’t see any changes…
So my questions are :
1 : Does TooltipForceFiled could solve my issue ? If so, how should i set it up ?
2 : If not, any other way i could get to that behavior without creating my own tooltip system ?
Thanks