I would like to disable all character and movement component related replication. How can I do this?
Usually there are properties in the class defaults panel that deal with replication. I’d assume you can just turn it off via that.
At first I thought this didn’t work, but if I set bReplicates = false, and bReplicateMovement = false in the character, and in the player controller I set bReplicates = false, then no replication appears to happen. Thanks!